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Game Jam - Art and Concept

Here I compile all the art that I created for a Game Jam hosted by FX Barcelona Film School. The challenge was to make a game in 2 days, and whose theme was "Take one, leave the rest".

We call the game "Don't let them die", here you have to rescue aliens in a ship and take them to the medical wing, choosing between those you want to save and those you don't.

I took charge of leading the artistic section of the game. Designing the art, characters and map, the map so our programmers could work on it and the characters so our 3D artist could model them.

I designed the illustration for the Main Menu and the logo for the game

I designed the illustration for the Main Menu and the logo for the game

Button, is the hand of our character's wheelchair holding a panel.

Button, is the hand of our character's wheelchair holding a panel.

Main menu with the selection buttons

Main menu with the selection buttons

Main character study. I decided to go for a somewhat more medieval doctor set in a science fiction setting.

Main character study. I decided to go for a somewhat more medieval doctor set in a science fiction setting.

Sketch Cleanup and rear wheel choice

Sketch Cleanup and rear wheel choice

Colors

Colors

Final Concept

Final Concept

Aliens concept, Inspired by the theme of the black plague we have: The rat, the crow, death, the human, the worm and the fly.

Aliens concept, Inspired by the theme of the black plague we have: The rat, the crow, death, the human, the worm and the fly.

We decided to minimize the number of aliens, and I opted to take two and alter their colors so there was more variety.

We decided to minimize the number of aliens, and I opted to take two and alter their colors so there was more variety.

Full Map of the ship. I decided to opt for a gradient color palette, starting from warm tones from the end of the ship, where the engines are located, to the coldest part, like the front of the ship, where the meteorite crashed.

Full Map of the ship. I decided to opt for a gradient color palette, starting from warm tones from the end of the ship, where the engines are located, to the coldest part, like the front of the ship, where the meteorite crashed.

Close up: Control room, research and storage

Close up: Control room, research and storage

Close up: Dining room, bedrooms and medical wing

Close up: Dining room, bedrooms and medical wing

Close up: Engine room, rooms and bathroom

Close up: Engine room, rooms and bathroom